I've been playing Terraria these days, and I got quite addicted :) So I decided to do some fake "concept art" for the game, based on the sprites. I already did the armors and defense items, now I'll work on the monsters!
sexta-feira, junho 24, 2011
domingo, abril 24, 2011
Mockups
I decided to revive my blog! :D (Also I decided to start posting in English)
I have been posting a lot of fake in-game screenshots that I've been doing in the TigSource Forums for personal study and for the fun of it. So I decided to post them here too. Until now, 6 mockups and game ideas were done, here they are:
PS. The images are very small, you might want to click on them to increase their size.
#1 PROPAGANDA
A game about turning every citizen red and avoiding getting caught by the Greens while doing that.
#2 CAVE DEFENSE
A game about digging a cave while protecting your people against hordes of monsters.
#3 NO RETREAT
A game that you control an awesome war tank in a battlefield, well... not exactly the tank but its weapon system (only 3 buttons: homing missiles, cannon and machine gun) and the tank moves aways to the right in Canabalt style in a procedural battlefield. You need to choose carefully when to shoot and what to shoot - your ammo is limited.
Different enemies are taken down by different weapons, or even different weapon combinations and timing.
#4 CASTAWAY
A game about surviving in an island, finding food, water, building a camp, stuff like that. Platform view (as aways) with a map to travel to far places and to see important landmarks.
Mockups inpired by Niklas Jansson and Commandos HUD.
#5 STEALTH
A 2 player game, one player builds and controls a fortress and the other player has to sabotage it. Bleh.. Not very inspired today.
#6 ALONE
It's a point and click platformer/adventure game. The protagonist is a medic in a spaceship called "The Pioneer" that wakes up somewhere in the space with the whole crew dead. Most of them died in the cryo-chambers due to energy failures.
Paranoid, in a spaceship light-years from earth and completely alone, his priority now is survival.
Inspired by [url=http://www.fullyramblomatic.com/7days/]7 Days A Skeptic[/url] and Alien. (But this game would not contain any evil aliens assassins)
I have been posting a lot of fake in-game screenshots that I've been doing in the TigSource Forums for personal study and for the fun of it. So I decided to post them here too. Until now, 6 mockups and game ideas were done, here they are:
PS. The images are very small, you might want to click on them to increase their size.
#1 PROPAGANDA
A game about turning every citizen red and avoiding getting caught by the Greens while doing that.
#2 CAVE DEFENSE
A game about digging a cave while protecting your people against hordes of monsters.
#3 NO RETREAT
A game that you control an awesome war tank in a battlefield, well... not exactly the tank but its weapon system (only 3 buttons: homing missiles, cannon and machine gun) and the tank moves aways to the right in Canabalt style in a procedural battlefield. You need to choose carefully when to shoot and what to shoot - your ammo is limited.
Different enemies are taken down by different weapons, or even different weapon combinations and timing.
#4 CASTAWAY
A game about surviving in an island, finding food, water, building a camp, stuff like that. Platform view (as aways) with a map to travel to far places and to see important landmarks.
Mockups inpired by Niklas Jansson and Commandos HUD.
#5 STEALTH
A 2 player game, one player builds and controls a fortress and the other player has to sabotage it. Bleh.. Not very inspired today.
#6 ALONE
It's a point and click platformer/adventure game. The protagonist is a medic in a spaceship called "The Pioneer" that wakes up somewhere in the space with the whole crew dead. Most of them died in the cryo-chambers due to energy failures.
Paranoid, in a spaceship light-years from earth and completely alone, his priority now is survival.
Inspired by [url=http://www.fullyramblomatic.com/7days/]7 Days A Skeptic[/url] and Alien. (But this game would not contain any evil aliens assassins)
sexta-feira, dezembro 10, 2010
Megaman!
Estou testando alguns estilos de personagem para o concurso da Udon de fanart do Mega Man. Ainda não tenho muita certesa se vou seguir esse.
segunda-feira, dezembro 06, 2010
Information Leak
Estamos planejando milhões de idéias atualmente na Miniboss :D Aí vão alguns rascunhos feitos para algumas delas:
terça-feira, novembro 16, 2010
sábado, agosto 28, 2010
sexta-feira, agosto 20, 2010
Six Feet Over - Arrumando alguns problemas
Opa, parece que tem bastante gente que não conseguiu jogar o Six Feet Over por causa do DirectX, então eu estou postando um link novo de um instalador bem mais simples pra ele, é só executar.
Mas para evitar esses problemas no futuro, um instalador do Six Feet Over já está a caminho.
Mas para evitar esses problemas no futuro, um instalador do Six Feet Over já está a caminho.
segunda-feira, agosto 16, 2010
Six Feet Over
Aeeee terminamos um jogo! Eu e a Amora finalmente terminamos o Six Feet Over, um shoot'em up de ZUMBIS!
A idéia é simples: mate o máximo de zumbis que conseguir para entrar no hi-score. Infelizmente ainda não dá para postar online, mas fique à vontade para comentar aqui.
O jogo é gratuito com a licença creative commons. Baixe ele AQUI! Para jogar você precisa de Windows XP ou superior, e precisa do DirectX 9 instalado!
Agradecimentos especiais para o Pirin (Aduge Studio) e para a Ratel Studio!
Six Feet Over de Pedro Medeiros de Almeida e Raquel Gomes Oliveira é licenciado sob uma Licença Creative Commons Attribution-NoDerivs 3.0 Unported.
sábado, julho 17, 2010
sexta-feira, julho 09, 2010
terça-feira, junho 29, 2010
quarta-feira, junho 23, 2010
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